Conversational Board Game


Why Might You Want To Buy This Particular PRINTABLE BOARD GAME?

~ It tends to enable the child/teenager to provide information in a way that is non-threatening and subtle.

~ It's has a familiar and comfortable friendly game format that appeals to most children/teenagers.

~ It tends to quickly provide the therapist with information about the child/teenager's world, which may otherwise take weeks or even months to elicit.

~ The child/teenager's responses to the question cards can serve as a 'door' for later inquiry and discussion.

~ It enables the therapist to find out what might be 'spinning around in the child's mind'.

~ It's designed to engage the most resistant and inhibited child/teenager towards useful meaningful psychotherapy conversations.

~ It assists the therapist to learn more about their client's processes, especially processes that may be related to pain, anxiety, shame, guilt and more.

~ The board game question cards can be selected/modified/updated to create a more tailor-made game specific to your client.

What's In The Printable Package?

~ Printable game board (Sheets that align together)

~ 23 printable question card sections (with over 230 questions)

~ Printable spinning wheel

~ Printable Dice

Printing Instructions:

Don't forget to set your printer to

DOUBLE SIDED PRINTING.

Print all 12 sheets.

Put the sheets in a laminating sleeve.

Put them through the laminator.

Cut them out individually.

The only sheets that is not meant to be printed double sided is the board picture itself and the dice.

How To Play?

Each player simply rolls the dice and moves their pieces across the board. Whatever square they land on, they have to follow the instruction from there. If you answer the question/follow the instruction, you receive a money card. The player with the most money at the end gets a go on the reward wheel.

You can negotiate how many times you would like to go around the board. You may prefer to go around only once so you have some room left in the session for processing. You may want to explore after any questions that have stood out for the teenager/child.

What You Need To Get Ready Before You START?

Try to ask the child/teenager to find something little in the therapy room that could be used as a counter. (A miniature, plastic counter, a tiny drawing they do - anything to represent themselves). Whatever the child/teenager chooses it might be another conversation explorer before the game begins. ("I wonder what made you choose that particular thing for a counter?" This sometimes can set the intention of the game.

Who Can Play?

~ The therapist and the young/teenager client.

~ The therapist and a small group of young/teenager clients.

~ Recommended ages: 6 to 21.

~ Number of players: 2 (the therapist and child) or/and small groups of up to 4 to 5 children/teenagers.

What's The REWARD WHEEL Sheet For?

Once you have worked out who has won, throw the dice on the rewards wheel and see which section it falls on. Then read out the reward.

What Are MONEY CARDS For?

Once they are all cut out and laminated, they can be put to the side for the time being. Every time you pick up a question card there will be a little start in the right-hand corner saying an amount. Once you have answered the question that is the amount you'll receive. The person with the most money at the end gets to play on the rewards wheel.

RULES of Play:

~ Both the therapist and child/teenager engage in using the same rules as other generic board games. (Taking turns and throwing the dice/going from start to finish).

~ The game begins with placing any chosen object/pawn at the START.

~ Players take their turns in a traditional clockwise manner.

~ If the player responds to the question cards in anyway even remotely relevant, the player receives a money card. (The amount is indicated on the top right-hand side of the question card.)

~ If the player prefers not to respond, which is acceptable, he/she does not receive a money card.

~ Two or more playing objects/pawns can occupy the same square simultaneously.

~ The object of the game from the child/teenager's point of view is to answer as many questions as possible to then be able to accumulate more money cards than the therapist. Obviously, the real object of the game is to elicit any meaningful material from the child/teenager. The person who has accumulated the most money cards after reaching one cycle of the board is the winner and gets to go on the reward wheel.

~ The game is designed to take about 15-20 minutes, however this may depend on how the child/teenager.

What Are All The ADDITIONAL SETS For?

Some therapists prefer, after time, to jazz up their sets by using the other types of questions sets.

These additional sets are made up of different questions to focus on.

Please note no questions have been repeated throughout all the sets.

Preliminary CONSIDERATIONS:

~ Please review all the question card sets before playing the game.

~ Some cards may not appropriate for some children/teenagers and these cards may want to be removed from the decks.

~ If a faster game is required, using two dice may want to be used at the same time.

~ A younger child who may not understand the question should be allowed to take another question card. Alternatively, the therapist may want to help the child understand the meaning.

~ This may also apply to others that have difficulty reading.

~ The therapist may want to create an atmosphere of relaxed conversation rather than quick scrambling to accumulate the money cards.


Simply click add to cart if you want to start using this unique THOUGHT PROVOKING therapy board game for children/teenagers.